Can Video Games Treat ADHD? Level One Results Are In

A look at “Effectiveness of game-based digital intervention for attention-deficit hyperactivity disorder in children and adolescents: a systematic review and meta-analysis using Beard and Wilson’s conceptualization of perception in experiential learning” by Haesun Lee, Seungjin Lee, Mina Hwang and Kyungmi Woo (2025)

It sounds like every ADHD child’s dream: “Your treatment today is to play a video game.” Game-based digital tools for ADHD are increasingly marketed to families, promising to train attention and focus in a way that feels like fun rather than homework. This South Korean review pooled the best-quality evidence to see whether they deliver.

What they found

The researchers searched six major databases and found eight randomised controlled trials testing game-based digital interventions for children and teenagers with ADHD. Most games focused on training thinking skills like memory and attention, often at home.

The headlines:

  • Some cognitive skills improved. Children who played the games did better on tests of visuospatial short-term memory and working memory, essentially remembering and manipulating sequences of positions on a screen.
  • Everyday behaviour didn’t change significantly. Parent-rated measures of things like inhibition (stopping yourself from acting on impulse) and self-monitoring showed no significant improvement.
  • Effects on emotions and wellbeing were barely studied.

The authors used a learning theory framework to map which game features, such as rewards, feedback and challenge, might drive learning, and called for more research on behavioural and emotional outcomes.

A grain of glitter ✨

This is a well-conducted review limited to rigorous trials, which deserves credit. But the bottom line is modest.

Only eight trials were found, many quite small, and they used different games and measures. The main improvements were on tasks very similar to what the games themselves train. Getting better at remembering block sequences after practising remembering block sequences isn’t too surprising. The crucial question is whether those gains transfer to real life, and on that the evidence was disappointing. Participants were mostly boys, aged around 6 to 13, and the findings don’t tell us about teenagers’ or adults’ experiences. And the framing focuses on ADHD “symptoms” and deficits, with little attention to what children themselves value.

Why this matters

If you’re a parent considering an ADHD game or app, this review suggests keeping expectations realistic. These tools may sharpen specific skills, and if your child enjoys them, there’s little harm. But they’re unlikely to transform day-to-day life on their own, so be wary of bold marketing claims. Support that works with your child’s whole life, including school adjustments, family understanding, and where appropriate medication or therapy, still matters most.

Playing the game can earn your unicorn a shiny trophy. Translating that trophy into a tidy bedroom is, alas, a whole other level.